Example #1
0
        void PrepareArrows()
        {
            var row = _motionVectorsResolution;
            var col = row * Screen.width / Screen.height;

            if (_arrows.columnCount != col || _arrows.rowCount != row)
            {
                _arrows.DestroyMesh();
                _arrows.BuildMesh(col, row);
            }
        }
        void PrepareArrows()
        {
            int row = model.settings.motionVectors.motionVectorsResolution;
            int col = row * Screen.width / Screen.height;

            if (m_Arrows == null)
            {
                m_Arrows = new ArrowArray();
            }

            if (m_Arrows.columnCount != col || m_Arrows.rowCount != row)
            {
                m_Arrows.Release();
                m_Arrows.BuildMesh(col, row);
            }
        }