示例#1
0
        public void SetDataWithElementCountAndVertexStride(bool dynamic, int elementCount, int vertexStride, Type expectedExceptionType)
        {
            var vertexBuffer = (dynamic)
                ? new DynamicVertexBuffer(gd, typeof(VertexPositionTexture), savedData.Length,
                                          BufferUsage.None)
                : new VertexBuffer(gd, typeof(VertexPositionTexture), savedData.Length,
                                   BufferUsage.None);
            var savedDataBytes = ArrayUtil.ConvertFrom(savedData);

            if (expectedExceptionType != null)
            {
                Assert.Throws(expectedExceptionType, () => vertexBuffer.SetData(0, savedDataBytes, 0, elementCount, vertexStride));
            }
            else
            {
                vertexBuffer.SetData(0, savedDataBytes, 0, elementCount, vertexStride);

                var readDataBytes = new byte[savedDataBytes.Length];
                vertexBuffer.GetData(0, readDataBytes, 0, elementCount, vertexStride);
                Assert.AreEqual(
                    savedDataBytes.Take(elementCount).ToArray(),
                    readDataBytes.Take(elementCount).ToArray());
            }

            vertexBuffer.Dispose();
        }
示例#2
0
        public void SetDataWithElementCount(bool dynamic, int startIndex, int elementCount, bool shouldSucceed, Type expectedExceptionType)
        {
            var vertexBuffer = (dynamic)
                ? new DynamicVertexBuffer(gd, typeof(VertexPositionTexture), savedData.Length,
                                          BufferUsage.None)
                : new VertexBuffer(gd, typeof(VertexPositionTexture), savedData.Length,
                                   BufferUsage.None);
            var savedDataBytes = ArrayUtil.ConvertFrom(savedData);

            if (!shouldSucceed)
            {
                Assert.Throws(expectedExceptionType, () => vertexBuffer.SetData(savedDataBytes, startIndex, elementCount));
            }
            else
            {
                vertexBuffer.SetData(savedDataBytes, startIndex, elementCount);

                var readDataBytes = new byte[savedDataBytes.Length];
                vertexBuffer.GetData(readDataBytes, startIndex, elementCount);
                Assert.AreEqual(
                    savedDataBytes.Skip(startIndex).Take(elementCount).ToArray(),
                    readDataBytes.Skip(startIndex).Take(elementCount).ToArray());
            }

            vertexBuffer.Dispose();
        }
示例#3
0
        public void SetDataWithElementCountAndVertexStride(bool dynamic, int elementCount, int vertexStride, bool shouldSucceed, Type expectedExceptionType)
        {
            Game.DrawWith += (sender, e) =>
            {
                var vertexBuffer = (dynamic)
                    ? new DynamicVertexBuffer(Game.GraphicsDevice, typeof(VertexPositionTexture), savedData.Length,
                                              BufferUsage.None)
                    : new VertexBuffer(Game.GraphicsDevice, typeof(VertexPositionTexture), savedData.Length,
                                       BufferUsage.None);
                var savedDataBytes = ArrayUtil.ConvertFrom(savedData);

                if (!shouldSucceed)
                {
                    Assert.Throws(expectedExceptionType, () => vertexBuffer.SetData(0, savedDataBytes, 0, elementCount, vertexStride));
                }
                else
                {
                    vertexBuffer.SetData(0, savedDataBytes, 0, elementCount, vertexStride);

                    var readDataBytes = new byte[savedDataBytes.Length];
                    vertexBuffer.GetData(0, readDataBytes, 0, elementCount, vertexStride);
                    Assert.AreEqual(
                        savedDataBytes.Take(elementCount).ToArray(),
                        readDataBytes.Take(elementCount).ToArray());
                }
            };
            Game.Run();
        }
示例#4
0
        public void ShouldSetAndGetDataBytes(bool dynamic)
        {
            Game.DrawWith += (sender, e) =>
            {
                var vertexBuffer = (dynamic)
                    ? new DynamicVertexBuffer(Game.GraphicsDevice, typeof(VertexPositionTexture), savedData.Length, BufferUsage.None)
                    : new VertexBuffer(Game.GraphicsDevice, typeof(VertexPositionTexture), savedData.Length, BufferUsage.None);
                var savedDataBytes = ArrayUtil.ConvertFrom(savedData);
                vertexBuffer.SetData(savedDataBytes);

                var readData = new VertexPositionTexture[4];
                vertexBuffer.GetData(readData, 0, 4);
                Assert.AreEqual(savedData, readData);
            };
            Game.Run();
        }
示例#5
0
        public void ShouldSetAndGetDataBytes(bool dynamic)
        {
            var vertexBuffer = (dynamic)
                ? new DynamicVertexBuffer(gd, typeof(VertexPositionTexture), savedData.Length, BufferUsage.None)
                : new VertexBuffer(gd, typeof(VertexPositionTexture), savedData.Length, BufferUsage.None);
            var savedDataBytes = ArrayUtil.ConvertFrom(savedData);

            vertexBuffer.SetData(savedDataBytes);

            if (dynamic)
            {
                var dynamicVertexBuffer = vertexBuffer as DynamicVertexBuffer;
                dynamicVertexBuffer.SetData(savedDataBytes, 0, savedDataBytes.Length, SetDataOptions.None);
            }

            var readData = new VertexPositionTexture[4];

            vertexBuffer.GetData(readData, 0, 4);
            Assert.AreEqual(savedData, readData);

            vertexBuffer.Dispose();
        }