public static PlayerClass MageClass() { var mage = new PlayerClass { Name = "Mage", IsBaseClass = true, ExperienceModifier = 3000, HelpText = new Help(), Skills = new List <Skill>(), ReclassOptions = new List <PlayerClass>(), MaxHpGain = 8, MinHpGain = 3, MaxManaGain = 15, MinManaGain = 10, MaxEnduranceGain = 15, MinEnduranceGain = 11, StatBonusInt = 2, StatBonusWis = 1 }; #region Give fighter punch skill var punch = Punch.PunchAb(); punch.LevelObtained = 2; punch.Proficiency = 1; punch.MaxProficiency = 95; mage.Skills.Add(punch); #endregion #region Give mage magic missile skill var magicMissile = MagicMissile.MagicMissileAb(); magicMissile.LevelObtained = 1; magicMissile.Proficiency = 50; magicMissile.MaxProficiency = 95; mage.Skills.Add(magicMissile); #endregion #region Give mage armor skill var armour = Armour.ArmourAb(); armour.LevelObtained = 1; armour.Proficiency = 50; armour.MaxProficiency = 95; mage.Skills.Add(armour); #endregion mage.ReclassOptions.Add(Ranger.RangerClass()); return(mage); }
public static PlayerClass MageClass() { var mage = new PlayerClass { Name = "Mage", IsBaseClass = true, ExperienceModifier = 3000, HelpText = new Help(), Skills = new List <Skill>(), ReclassOptions = new List <PlayerClass>(), MaxHpGain = 8, MinHpGain = 3, MaxManaGain = 15, MinManaGain = 10, MaxEnduranceGain = 15, MinEnduranceGain = 11, StatBonusInt = 2, StatBonusWis = 1 }; #region Give fighter punch skill var punch = Punch.PunchAb(); punch.LevelObtained = 2; punch.Proficiency = 1; punch.MaxProficiency = 95; mage.Skills.Add(punch); #endregion #region Give mage magic missile skill var magicMissile = MagicMissile.MagicMissileAb(); magicMissile.LevelObtained = 1; magicMissile.Proficiency = 50; magicMissile.MaxProficiency = 95; mage.Skills.Add(magicMissile); #endregion #region Give mage armor skill var armour = Armour.ArmourAb(); armour.LevelObtained = 1; armour.Proficiency = 50; armour.MaxProficiency = 95; mage.Skills.Add(armour); #endregion #region Give invis skill var invis = Invis.InvisAb(); invis.LevelObtained = 1; invis.Proficiency = 50; invis.MaxProficiency = 95; mage.Skills.Add(invis); #endregion #region Give continual light skill var continualLight = ContinualLight.ContinualLightAb(); continualLight.LevelObtained = 1; continualLight.Proficiency = 50; continualLight.MaxProficiency = 95; mage.Skills.Add(continualLight); #endregion #region Give weaken var weaken = Weaken.WeakenAb(); weaken.LevelObtained = 1; weaken.Proficiency = 50; weaken.MaxProficiency = 95; mage.Skills.Add(weaken); #endregion #region Give chill touch var chillTouch = ChillTouch.ChillTouchAb(); chillTouch.LevelObtained = 1; chillTouch.Proficiency = 50; chillTouch.MaxProficiency = 95; mage.Skills.Add(chillTouch); #endregion #region Give fly var fly = Fly.FlyAb(); fly.LevelObtained = 1; fly.Proficiency = 50; fly.MaxProficiency = 95; mage.Skills.Add(fly); #endregion mage.ReclassOptions.Add(Ranger.RangerClass()); return(mage); }
public static PlayerClass MageClass() { var mage = new PlayerClass { Name = "Mage", IsBaseClass = true, ExperienceModifier = 3000, HelpText = new Help(), Skills = new List <Skill>(), ReclassOptions = new List <PlayerClass>(), MaxHpGain = 8, MinHpGain = 3, MaxManaGain = 15, MinManaGain = 10, MaxEnduranceGain = 15, MinEnduranceGain = 11, StatBonusInt = 2, StatBonusWis = 1 }; #region Give mage magic missile skill var magicMissile = MagicMissile.MagicMissileAb(); magicMissile.LevelObtained = 1; magicMissile.Proficiency = 50; magicMissile.MaxProficiency = 95; mage.Skills.Add(magicMissile); #endregion #region Give mage armor skill var armour = Armour.ArmourAb(); armour.LevelObtained = 1; armour.Proficiency = 50; armour.MaxProficiency = 95; mage.Skills.Add(armour); #endregion #region Give invis skill var invis = Invis.InvisAb(); invis.LevelObtained = 1; invis.Proficiency = 50; invis.MaxProficiency = 95; mage.Skills.Add(invis); #endregion #region Give continual light skill var continualLight = ContinualLight.ContinualLightAb(); continualLight.LevelObtained = 1; continualLight.Proficiency = 50; continualLight.MaxProficiency = 95; mage.Skills.Add(continualLight); #endregion #region Give weaken var weaken = Weaken.WeakenAb(); weaken.LevelObtained = 1; weaken.Proficiency = 50; weaken.MaxProficiency = 95; mage.Skills.Add(weaken); #endregion #region Give chill touch var chillTouch = ChillTouch.ChillTouchAb(); chillTouch.LevelObtained = 1; chillTouch.Proficiency = 50; chillTouch.MaxProficiency = 95; mage.Skills.Add(chillTouch); #endregion #region Give fly var fly = Fly.FlyAb(); fly.LevelObtained = 1; fly.Proficiency = 50; fly.MaxProficiency = 95; mage.Skills.Add(fly); #endregion #region Give Faerie Fire var faerieFire = FaerieFire.FaerieFireAB(); faerieFire.LevelObtained = 1; faerieFire.Proficiency = 50; faerieFire.MaxProficiency = 95; mage.Skills.Add(faerieFire); #endregion #region Give refresh var refresh = Refresh.RefreshAb(); refresh.LevelObtained = 1; refresh.Proficiency = 50; refresh.MaxProficiency = 95; mage.Skills.Add(refresh); #endregion #region Give teleport var teleport = Teleport.TeleporAb(); teleport.LevelObtained = 1; teleport.Proficiency = 50; teleport.MaxProficiency = 95; mage.Skills.Add(teleport); #endregion #region Give blindness var blindness = Blindness.BlindAb(); blindness.LevelObtained = 1; blindness.Proficiency = 50; blindness.MaxProficiency = 95; mage.Skills.Add(blindness); #endregion #region Give haste var haste = Haste.HasteAb(); haste.LevelObtained = 1; haste.Proficiency = 50; haste.MaxProficiency = 95; mage.Skills.Add(haste); #endregion #region Give Shocking grasp var shockingGrasp = ShockingGrasp.ShockingGraspAb(); shockingGrasp.LevelObtained = 1; shockingGrasp.Proficiency = 50; shockingGrasp.MaxProficiency = 95; mage.Skills.Add(shockingGrasp); #endregion #region Give create spring var createSpring = CreateSpring.CreateSpringAb(); createSpring.LevelObtained = 1; createSpring.Proficiency = 50; createSpring.MaxProficiency = 95; mage.Skills.Add(createSpring); #endregion mage.ReclassOptions.Add(Ranger.RangerClass()); return(mage); }
public static PlayerClass ClericClass() { var cleric = new PlayerClass { Name = "Cleric", IsBaseClass = true, ExperienceModifier = 2000, HelpText = new Help(), Skills = new List <Skill>(), ReclassOptions = new List <PlayerClass>(), MaxHpGain = 15, MinHpGain = 10, MaxManaGain = 15, MinManaGain = 10, MaxEnduranceGain = 15, MinEnduranceGain = 11, StatBonusStr = 1, StatBonusCon = 1 }; #region Lvl 1 skills var blunt = BluntWeapons.BluntWeaponsAb(); blunt.Learned = true; blunt.Proficiency = 25; cleric.Skills.Add(blunt); var causeLight = CauseLight.causeLightAb(); causeLight.Learned = true; causeLight.Proficiency = 50; cleric.Skills.Add(causeLight); #endregion #region Lvl 2 skills var cureLight = CureLight.CureLightAb(); cureLight.Learned = true; cureLight.Proficiency = 50; cleric.Skills.Add(cureLight); #endregion #region Lvl 3 skills var detectInvis = DetectInvis.DetectInvisAb(); detectInvis.Learned = true; detectInvis.Proficiency = 50; cleric.Skills.Add(detectInvis); #endregion #region Lvl 5 skills var armour = Armour.ArmourAb(); armour.Learned = true; armour.LevelObtained = 1; armour.Proficiency = 50; cleric.Skills.Add(armour); var flail = Flail.FlailAb(); flail.Learned = true; flail.LevelObtained = 1; flail.Proficiency = 50; cleric.Skills.Add(flail); var mount = Mount.MountAb(); mount.Learned = true; mount.LevelObtained = 1; mount.Proficiency = 50; cleric.Skills.Add(mount); #endregion #region Lvl 6 skills var cureBlind = CureBlindness.CureBlindnessAb(); cureBlind.Learned = true; cureBlind.LevelObtained = 1; cureBlind.Proficiency = 50; cleric.Skills.Add(cureBlind); #endregion cleric.ReclassOptions.Add(Ranger.RangerClass()); return(cleric); }