void Awake() { desiredPosition = new Vector3(0f, 0f, 0f); restingPosition = wrist.transform.localPosition; wristJoint = wrist.GetComponent <ConfigurableJoint> (); hand = wrist.transform.FindChild("Hand").GetComponent <ArmGrabberHand>(); }
// Use this for initialization void Start() { hand = transform.FindChild("Hand").GetComponent <ArmGrabberHand>(); }
// Use this for initialization void Start() { hand = GetComponent <ArmGrabberHand>(); rigidBodyCollider = transform.FindChild("GrabPoint").GetComponent <SphereCollider>(); }
// Use this for initialization void Start() { hand = GetComponent <ArmGrabberHand>(); lastIsOpen = hand.isOpen; }