예제 #1
0
 void Awake()
 {
     desiredPosition = new Vector3(0f, 0f, 0f);
     restingPosition = wrist.transform.localPosition;
     wristJoint      = wrist.GetComponent <ConfigurableJoint> ();
     hand            = wrist.transform.FindChild("Hand").GetComponent <ArmGrabberHand>();
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     hand = transform.FindChild("Hand").GetComponent <ArmGrabberHand>();
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     hand = GetComponent <ArmGrabberHand>();
     rigidBodyCollider = transform.FindChild("GrabPoint").GetComponent <SphereCollider>();
 }
예제 #4
0
 // Use this for initialization
 void Start()
 {
     hand       = GetComponent <ArmGrabberHand>();
     lastIsOpen = hand.isOpen;
 }