/// <summary> /// 初期化 /// </summary> private void Awake() { m_timerWait = new AritomiTimer(m_fWaitTime); m_animMethods.Add(AnimStep.ANIM_DOWN, AnimDown); m_animMethods.Add(AnimStep.ANIM_UPPER, AnimUp); m_animMethods.Add(AnimStep.ANIM_WAIT, AnimWait); }
private void Awake() { m_timerActive = new AritomiTimer(m_fActiveTime); m_poles = new GameObject[m_spawnPoints.Count]; }
// Use this for initialization void Start() { m_spawnTimer = new AritomiTimer(m_spawnTime); m_spawnTimer.Start(); }