示例#1
0
        /// <summary>
        /// Spawns the entity instance from the given prototype on the current map
        /// </summary>
        public Entity SpawnEntity(string prototype, Vector2 position)
        {
            Entity e = engine.data.InstantiateEntity(prototype);

            engine.RegisterEntity(e);

            e.position = position;
            currentMap.levelEntities.Add(e);
            currentMap.PutOnTile(e, position.X, position.Y);
            return(e);
        }