public static void Reload()
        {
            // ChapterSelect only updates the ID.
            string lastAreaSID = AreaData.Get(SaveData.Instance.LastArea.ID)?.ToKey().GetSID() ?? AreaKey.Default.GetSID();

            // Note: SaveData.Instance.LastArea is reset by AreaData.Interlude_Safe -> SaveData.LevelSetStats realizing that AreaOffset == -1
            // Store the "resolved" last selected area in a local variable, then re-set it after reloading.

            // Reload all maps.
            Everest.Content.Recrawl();
            AreaData.Unload();
            AreaData.Load();
            AreaData.ReloadMountainViews();

            // Fake a save data reload to resync the save data to the new area list.
            AreaData lastArea = AreaDataExt.Get(lastAreaSID);

            SaveData.Instance.LastArea = lastArea?.ToKey() ?? AreaKey.Default;
            SaveData.Instance.BeforeSave();
            SaveData.Instance.AfterInitialize();

            Overworld overworld = (Engine.Scene.Entities.FindFirst <Oui>())?.Overworld;

            if (overworld == null)
            {
                return;
            }
            if (overworld.Mountain.Area >= AreaData.Areas.Count)
            {
                overworld.Mountain.EaseCamera(0, AreaData.Areas[0].MountainIdle, null, true);
            }
            overworld.ReloadMenus((Overworld.StartMode)(-1));
        }
示例#2
0
        public static void Reload(bool recrawl)
        {
            SaveData saveData = SaveData.Instance;

            // ChapterSelect only updates the ID.
            string lastAreaSID = saveData == null ? null : (AreaData.Get(saveData.LastArea.ID)?.ToKey().GetSID() ?? AreaKey.Default.GetSID());

            // Note: SaveData.Instance.LastArea is reset by AreaData.Interlude_Safe -> SaveData.LevelSetStats realizing that AreaOffset == -1
            // Store the "resolved" last selected area in a local variable, then re-set it after reloading.

            // Reload all maps.
            if (recrawl)
            {
                Everest.Content.Recrawl();
            }

            lock (AreaReloadLock) { // prevent anything from calling AreaData.Get during this.
                AreaData.Unload();
                AreaData.Load();
                AreaData.ReloadMountainViews();

                // Fake a save data reload to resync the save data to the new area list.
                if (saveData != null)
                {
                    AreaData lastArea = AreaDataExt.Get(lastAreaSID);
                    saveData.LastArea = lastArea?.ToKey() ?? AreaKey.Default;
                    saveData.BeforeSave();
                    saveData.AfterInitialize();
                }
            }

            if (Engine.Scene is Overworld overworld)
            {
                if (overworld.Mountain.Area >= AreaData.Areas.Count)
                {
                    overworld.Mountain.EaseCamera(0, AreaData.Areas[0].MountainIdle, null, true);
                }

                OuiChapterSelect chapterSelect = overworld.GetUI <OuiChapterSelect>();
                overworld.UIs.Remove(chapterSelect);
                overworld.Remove(chapterSelect);

                chapterSelect         = new OuiChapterSelect();
                chapterSelect.Visible = false;
                overworld.Add(chapterSelect);
                overworld.UIs.Add(chapterSelect);
                chapterSelect.IsStart(overworld, (Overworld.StartMode)(-1));
            }
        }