public void Setup() { _gameObject = new GameObject(); _qrBehaviour = _gameObject.AddComponent <QRBehaviour>(); _arCalibrationBehaviour = _gameObject.AddComponent <ArCalibrationBehaviour>(); _qrBehaviour.arCalibrationBehaviour = _arCalibrationBehaviour; }
public void Setup() { PlayerPrefs.DeleteAll(); _game = new GameObject(); _game.AddComponent <SpriteRenderer>(); _behaviour = _game.AddComponent <ArCalibrationBehaviour>(); _behaviour.arCameraGameObject = new GameObject(); _behaviour.arCameraGameObject.AddComponent <ARCameraBackground>(); _behaviour.arCameraGameObject.GetComponent <Camera>().cullingMask = 567; _behaviour.arSessionOrigin = new GameObject(); _behaviour.arSessionOrigin.AddComponent <ARSessionOrigin>(); }