void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((Apollo.TrafficRateRealtime)(target)); return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 3: this.VisualStateGroup = ((System.Windows.VisualStateGroup)(target)); return; case 4: this.GridOn = ((System.Windows.VisualState)(target)); return; case 5: this.GridOff = ((System.Windows.VisualState)(target)); return; case 6: this.grid1 = ((System.Windows.Controls.Grid)(target)); return; case 7: this.CurRate = ((Visifire.Charts.Title)(target)); return; case 8: this.Realtime = ((Visifire.Charts.DataSeries)(target)); return; case 9: this.grid = ((System.Windows.Controls.Grid)(target)); return; case 10: this.currentRate = ((System.Windows.Controls.Label)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((Apollo.TrafficRateRealtime)(target)); return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 3: this.VisualStateGroup = ((System.Windows.VisualStateGroup)(target)); return; case 4: this.GridOn = ((System.Windows.VisualState)(target)); return; case 5: this.GridOff = ((System.Windows.VisualState)(target)); return; case 6: this.grid1 = ((System.Windows.Controls.Grid)(target)); return; case 7: this.Realtime = ((Visifire.Charts.DataSeries)(target)); return; case 8: this.grid = ((System.Windows.Controls.Grid)(target)); return; case 9: this.currentRate = ((System.Windows.Controls.Label)(target)); return; } this._contentLoaded = true; }