示例#1
0
 private void Start()
 {
     if (!GetComponent <Player>().networkObject.IsOwner)
     {
         this.enabled = false;
         return;
     }
     pl               = GetComponent <PlayerLooking>();
     pj               = GetComponent <PlayerJumping>();
     pm               = GetComponent <PlayerMovement>();
     pi               = GetComponent <PlayerInteract>();
     locked           = true;
     Cursor.lockState = CursorLockMode.Locked;
 }
 private void TakeWeapon()
 {
     PlayerLooking.GrabWeapon("AK47");
     gameObject.SetActive(false);
 }
示例#3
0
 public void Start()
 {
     handyRemoval = GetComponent <HandyRemoval>();
     looking      = GetComponent <PlayerLooking>();
 }