private void Start() { if (!GetComponent <Player>().networkObject.IsOwner) { this.enabled = false; return; } pl = GetComponent <PlayerLooking>(); pj = GetComponent <PlayerJumping>(); pm = GetComponent <PlayerMovement>(); pi = GetComponent <PlayerInteract>(); locked = true; Cursor.lockState = CursorLockMode.Locked; }
private void TakeWeapon() { PlayerLooking.GrabWeapon("AK47"); gameObject.SetActive(false); }
public void Start() { handyRemoval = GetComponent <HandyRemoval>(); looking = GetComponent <PlayerLooking>(); }