示例#1
0
        public static async Task <bool> Combat()
        {
            if (BotManager.Current.IsAutonomous)
            {
                Movement.NavigateToUnitLos(Core.Me.CurrentTarget, 3 + Core.Me.CurrentTarget.CombatReach);
            }

            Utilities.Routines.Monk.RefreshVars();

            if (!SpellQueueLogic.SpellQueue.Any())
            {
                SpellQueueLogic.InSpellQueue = false;
            }

            if (SpellQueueLogic.SpellQueue.Any())
            {
                if (await SpellQueueLogic.SpellQueueMethod())
                {
                    return(true);
                }
            }

            if (!Core.Me.HasTarget || !Core.Me.CurrentTarget.ThoroughCanAttack())
            {
                return(false);
            }

            if (await CustomOpenerLogic.Opener())
            {
                return(true);
            }

            if (await Buff.FistsOf())
            {
                return(true);
            }

            if (await Buff.Meditate())
            {
                return(true);
            }

            //var count = Utilities.Combat.Enemies.Count;
            //if (2 >= count && count < 5)
            //{
            //    //TODO: Add 2-4 target DPS rotation
            //}
            //else if (count >= 5)
            //{
            //    //TODO: Add 5+ target DPS rotation
            //}
            if (!Core.Me.HasAura(Auras.Anatman) || MonkSettings.Instance.UseManualPB && Core.Me.HasAura(Auras.PerfectBalance))
            {
                if (Weaving.GetCurrentWeavingCounter() < 2 && Spells.Bootshine.Cooldown.TotalMilliseconds > 750 + BaseSettings.Instance.UserLatencyOffset)
                {
                    if (await PhysicalDps.Interrupt(MonkSettings.Instance))
                    {
                        return(true);
                    }
                    if (await PhysicalDps.SecondWind(MonkSettings.Instance))
                    {
                        return(true);
                    }
                    if (await PhysicalDps.Bloodbath(MonkSettings.Instance))
                    {
                        return(true);
                    }
                    if (await PhysicalDps.Feint(MonkSettings.Instance))
                    {
                        return(true);
                    }
                    if (await Buff.RiddleOfFire())
                    {
                        return(true);
                    }
                    if (await Buff.Brotherhood())
                    {
                        return(true);
                    }
                    if (await SingleTarget.TornadoKick())
                    {
                        return(true);
                    }
                    if (await Aoe.Enlightenment())
                    {
                        return(true);
                    }
                    if (await SingleTarget.TheForbiddenChakra())
                    {
                        return(true);
                    }
                    if (await SingleTarget.ShoulderTackle())
                    {
                        return(true);
                    }
                    if (await Buff.PerfectBalance())
                    {
                        return(true);
                    }
                    if (await Buff.TrueNorthRiddleOfEarth())
                    {
                        return(true);
                    }
                    //if (await Buff.RiddleOfFire()) return true;
                    //if (await Buff.Brotherhood()) return true;
                    if (await SingleTarget.ElixirField())
                    {
                        return(true);
                    }
                }
                if (await Aoe.Rockbreaker())
                {
                    return(true);
                }
                if (await Aoe.FourPointStrike())
                {
                    return(true);
                }
                if (await Aoe.ArmOfDestroyer())
                {
                    return(true);
                }
                if (await SingleTarget.PerfectBalanceRoT())
                {
                    return(true);
                }
                //if (await Aoe.Rockbreaker()) return true;
                //if (await Aoe.FourPointStrike()) return true;
                //if (await Aoe.ArmOfDestroyer()) return true;
                if (await SingleTarget.Demolish())
                {
                    return(true);
                }
                if (await SingleTarget.SnapPunch())
                {
                    return(true);
                }
                if (await SingleTarget.TwinSnakes())
                {
                    return(true);
                }
                if (await SingleTarget.TrueStrike())
                {
                    return(true);
                }
                if (await SingleTarget.Bootshine())
                {
                    return(true);
                }
                if (await SingleTarget.DragonKick())
                {
                    return(true);
                }
                return(await Buff.FormShiftIC());
            }

            return(false);
        }
示例#2
0
        public static async Task <bool> Execute()
        {
            if (BotManager.Current.IsAutonomous)
            {
                Movement.NavigateToUnitLos(Core.Me.CurrentTarget, 3 + Core.Me.CurrentTarget.CombatReach);
            }

            Utilities.Routines.Monk.RefreshVars();

            if (!SpellQueueLogic.SpellQueue.Any())
            {
                SpellQueueLogic.InSpellQueue = false;
            }

            if (SpellQueueLogic.SpellQueue.Any())
            {
                if (await SpellQueueLogic.SpellQueueMethod())
                {
                    return(true);
                }
            }

            if (!Core.Me.HasTarget || !Core.Me.CurrentTarget.ThoroughCanAttack())
            {
                return(false);
            }

            if (await CustomOpenerLogic.Opener())
            {
                return(true);
            }

            if (await Buff.FistsOf())
            {
                return(true);
            }

            //var count = Utilities.Combat.Enemies.Count;
            //if (2 >= count && count < 5)
            //{
            //    //TODO: Add 2-4 target DPS rotation
            //}
            //else if (count >= 5)
            //{
            //    //TODO: Add 5+ target DPS rotation
            //}

            if (!Core.Me.HasAura(Auras.Anatman))
            {
                if (Utilities.Routines.Monk.OnGcd)
                {
                    if (await Buff.Brotherhood())
                    {
                        return(true);
                    }
                    if (await SingleTarget.TheForbiddenChakra())
                    {
                        return(true);
                    }
                    if (await SingleTarget.ShoulderTackle())
                    {
                        return(true);
                    }
                    if (await Buff.PerfectBalance())
                    {
                        return(true);
                    }
                    if (await PhysicalDps.TrueNorth(MonkSettings.Instance))
                    {
                        return(true);
                    }
                    if (await Buff.RiddleOfFire())
                    {
                        return(true);
                    }
                    if (await Buff.RiddleOfEarth())
                    {
                        return(true);
                    }
                    if (await Aoe.ElixerField())
                    {
                        return(true);
                    }
                }
                if (SingleTarget.PerfectBalanceRoT())
                {
                    return(true);
                }
                if (await Aoe.Rockbreaker())
                {
                    return(true);
                }
                if (await Aoe.FourPointStrike())
                {
                    return(true);
                }
                if (await Aoe.ArmOfDestroyer())
                {
                    return(true);
                }
                if (await SingleTarget.Demolish())
                {
                    return(true);
                }
                if (await SingleTarget.SnapPunch())
                {
                    return(true);
                }
                if (await SingleTarget.TwinSnakes())
                {
                    return(true);
                }
                if (await SingleTarget.TrueStrike())
                {
                    return(true);
                }
                if (await SingleTarget.Bootshine())
                {
                    return(true);
                }
                if (await SingleTarget.DragonKick())
                {
                    return(true);
                }
                return(await Buff.FormShift());
            }
            else
            {
                return(false);
            }
        }