public void SetUp() { containingObject = new GameObject(); container = new RuleContainer(); subject = containingObject.AddComponent <AnyLayerRule>(); container.Interface = subject; }
public void SetUp() { containingObject = new GameObject { layer = LayerMask.NameToLayer("UI") }; container = new RuleContainer(); subject = containingObject.AddComponent <AnyLayerRule>(); container.Interface = subject; }