public void SetUp()
 {
     containingObject    = new GameObject();
     container           = new RuleContainer();
     subject             = containingObject.AddComponent <AnyLayerRule>();
     container.Interface = subject;
 }
Exemplo n.º 2
0
 public void SetUp()
 {
     containingObject = new GameObject
     {
         layer = LayerMask.NameToLayer("UI")
     };
     container           = new RuleContainer();
     subject             = containingObject.AddComponent <AnyLayerRule>();
     container.Interface = subject;
 }