void Start() { obstacleToolTip = GameObject.Find("PlayerShip").GetComponent <PlayerScript>().obstacleToolTip; spriteRenderer = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); anti = GetComponent <WhichRoomManager>().antiSpawnSpaceDetailer; animator.enabled = false; }
void Start() { enemyTemplates = FindObjectOfType <EnemyRoomTemplates>(); playerShip = GameObject.Find("PlayerShip"); itemTemplates = FindObjectOfType <ItemTemplates>(); spriteRenderer = GetComponent <SpriteRenderer>(); playerScript = playerShip.GetComponent <PlayerScript>(); animator = GetComponent <Animator>(); animator.enabled = false; anti = this.transform.parent.GetComponent <WhichRoomManager>().antiSpawnSpaceDetailer; manager = FindObjectOfType <DungeonEntryDialogueManager>(); }
void Start() { chest = GetComponent <Chest>(); anti = transform.parent.GetComponent <WhichRoomManager>().antiSpawnSpaceDetailer; }