예제 #1
0
 void Start()
 {
     obstacleToolTip  = GameObject.Find("PlayerShip").GetComponent <PlayerScript>().obstacleToolTip;
     spriteRenderer   = GetComponent <SpriteRenderer>();
     animator         = GetComponent <Animator>();
     anti             = GetComponent <WhichRoomManager>().antiSpawnSpaceDetailer;
     animator.enabled = false;
 }
예제 #2
0
 void Start()
 {
     enemyTemplates   = FindObjectOfType <EnemyRoomTemplates>();
     playerShip       = GameObject.Find("PlayerShip");
     itemTemplates    = FindObjectOfType <ItemTemplates>();
     spriteRenderer   = GetComponent <SpriteRenderer>();
     playerScript     = playerShip.GetComponent <PlayerScript>();
     animator         = GetComponent <Animator>();
     animator.enabled = false;
     anti             = this.transform.parent.GetComponent <WhichRoomManager>().antiSpawnSpaceDetailer;
     manager          = FindObjectOfType <DungeonEntryDialogueManager>();
 }
예제 #3
0
 void Start()
 {
     chest = GetComponent <Chest>();
     anti  = transform.parent.GetComponent <WhichRoomManager>().antiSpawnSpaceDetailer;
 }