public void SearchingPathWithGraphV1ShouldReturnBestTrail() { const int numberOfAnts = 4; const int alpha = 3; const int beta = 2; const double rhoFactor = 0.01; const double qFactor = 2.0; var map = Map.Create().ReadCitiesFromJsonFile("Data/v1Graph.json"); var antColony = new AntColony(numberOfAnts, map, alpha, beta, rhoFactor, qFactor, _randomizer); var bestTrail = antColony.LetAntsToFindBestTrail(50); var bestDistance = 43; bestTrail.Distance.ShouldBeEquivalentTo(bestDistance); ShowTrail(bestTrail); }
public void SearchingPathWithRandomizedMapShouldReturnBestTrail() { const int numberOfAnts = 4; const int numberOfCities = 10; const int alpha = 3; const int beta = 2; const double rhoFactor = 0.01; const double qFactor = 2.0; var map = Map.Create().AddCitiesWithRandomDistance(numberOfCities, _randomizer, new Range(1, 8)); var antColony = new AntColony(numberOfAnts, map, alpha, beta, rhoFactor, qFactor, _randomizer); var bestTrail = antColony.LetAntsToFindBestTrail(30); var bestDistance = 20; bestTrail.Distance.ShouldBeEquivalentTo(bestDistance); ShowTrail(bestTrail); }