Beispiel #1
0
        public void SearchingPathWithGraphV1ShouldReturnBestTrail()
        {
            const int    numberOfAnts = 4;
            const int    alpha        = 3;
            const int    beta         = 2;
            const double rhoFactor    = 0.01;
            const double qFactor      = 2.0;

            var map       = Map.Create().ReadCitiesFromJsonFile("Data/v1Graph.json");
            var antColony = new AntColony(numberOfAnts, map, alpha, beta, rhoFactor, qFactor, _randomizer);

            var bestTrail    = antColony.LetAntsToFindBestTrail(50);
            var bestDistance = 43;

            bestTrail.Distance.ShouldBeEquivalentTo(bestDistance);
            ShowTrail(bestTrail);
        }
Beispiel #2
0
        public void SearchingPathWithRandomizedMapShouldReturnBestTrail()
        {
            const int    numberOfAnts   = 4;
            const int    numberOfCities = 10;
            const int    alpha          = 3;
            const int    beta           = 2;
            const double rhoFactor      = 0.01;
            const double qFactor        = 2.0;

            var map       = Map.Create().AddCitiesWithRandomDistance(numberOfCities, _randomizer, new Range(1, 8));
            var antColony = new AntColony(numberOfAnts, map, alpha, beta, rhoFactor, qFactor, _randomizer);

            var bestTrail    = antColony.LetAntsToFindBestTrail(30);
            var bestDistance = 20;

            bestTrail.Distance.ShouldBeEquivalentTo(bestDistance);
            ShowTrail(bestTrail);
        }