// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (animatorFSM.GetPatrolReachedPoint()) { animatorFSM.SetPatrolReachedPoint(false); animator.SetTrigger(animator_IdleTrigger); } }
public void SetPatrolPointCheck(bool reachedPoint) { fsm.SetPatrolReachedPoint(reachedPatrolPointToggle); }