예제 #1
0
 // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
 override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     if (animatorFSM.GetPatrolReachedPoint())
     {
         animatorFSM.SetPatrolReachedPoint(false);
         animator.SetTrigger(animator_IdleTrigger);
     }
 }
예제 #2
0
 public void SetPatrolPointCheck(bool reachedPoint)
 {
     fsm.SetPatrolReachedPoint(reachedPatrolPointToggle);
 }