private void UnFreezeAnimator(AnimatorControl p_model) { Animator component = p_model.GetComponent <Animator>(); if (component != null) { component.speed = 1f; } }
public void MonsterCastSpell(ETarget target, TestSpell spell) { m_LastSpellIsMonster = false; m_LastSpell = spell; m_TargetOrWizard = target; FXDescription fxdescription = Helper.ResourcesLoad <FXDescription>(spell.EffectPath, false); if (fxdescription == null) { Debug.LogError("FXDescription not found! at " + spell.EffectPath, this); return; } if (target == ETarget.Party) { target = (ETarget)UnityEngine.Random.Range(1, 4); } GameObject gameObject; switch (target) { case ETarget.Member1: gameObject = m_Member1; break; case ETarget.Member2: gameObject = m_Member2; break; case ETarget.Member3: gameObject = m_Member3; break; case ETarget.Member4: gameObject = m_Member4; break; default: return; } Vector3 forward = m_ActiveMonster.transform.forward; Vector3 p_slotLeft = -m_ActiveMonster.transform.right; m_ActiveMonsterAnimationHandler.AttackMagic(spell.AnimationNum); AnimatorEventHandler component = m_ActiveMonsterAnimationHandler.GetComponent <AnimatorEventHandler>(); GameObject activeMonster = m_ActiveMonster; ETargetType targetType = spell.TargetType; FXArgs p_args; if ((targetType & ETargetType.MULTY) == ETargetType.MULTY) { p_args = new FXArgs(activeMonster, m_PartySlot, activeMonster, m_PartySlot, activeMonster.transform.position, forward, p_slotLeft, m_PartySlot.transform.position, new List <GameObject> { m_Member1, m_Member2, m_Member3, m_Member4 }); } else if ((targetType & ETargetType.SINGLE) == ETargetType.SINGLE) { p_args = new FXArgs(activeMonster, gameObject, activeMonster, gameObject, activeMonster.transform.position, forward, p_slotLeft, m_PartySlot.transform.position, new List <GameObject> { gameObject }); } else if ((targetType & ETargetType.ADJACENT) == ETargetType.ADJACENT) { p_args = new FXArgs(activeMonster, activeMonster, activeMonster, activeMonster, activeMonster.transform.position, forward, p_slotLeft, m_PartySlot.transform.position, new List <GameObject> { gameObject }); } else { p_args = new FXArgs(activeMonster, activeMonster, activeMonster, activeMonster, activeMonster.transform.position, forward, p_slotLeft, m_PartySlot.transform.position, new List <GameObject> { gameObject }); } fxdescription = Helper.Instantiate <FXDescription>(fxdescription); fxdescription.Configurate(component, p_args); }