IEnumerator UseMyFinisher() { tCam.useThirdCam = false; myFinisherParticle.SetActive(true); myAnim.endSkillAtk = true; camAnim.SetTrigger("PlayFinisher"); myMovement.SetMove(false); ShakeTransform.Instance.useShake = false; myUnitState.useFinisher = true; RotateCore.Instance.stopCore = true; yield return(new WaitForSeconds(7.0f)); myFinisherParticle.SendMessage("AtkTarget"); myAnim.endSkillAtk = false; myAnim.FinisherExit(); yield return(new WaitForSeconds(1.2f)); myMovement.SetMove(true); tCam.useThirdCam = true; myUnitState.useFinisher = false; ShakeTransform.Instance.useShake = true; }