private void OnWalkToggle(AnimationWalkEvent e) { if (e.Actor == gameObject) { animator.SetTrigger(WalkTrigger); } }
private void OnWalkToggle(AnimationWalkEvent e) { if (actingBaddies.Count <= 0) { return; } if (e.Status == AnimationStatus.Finish && e.Actor == actingBaddies[0].gameObject) { ExecuteActionStrategy( actingBaddies[0].GetComponent <EnemyAI>(), GameManager.Instance.CurrentMap); } }