Пример #1
0
 private void OnWalkToggle(AnimationWalkEvent e)
 {
     if (e.Actor == gameObject)
     {
         animator.SetTrigger(WalkTrigger);
     }
 }
Пример #2
0
 private void OnWalkToggle(AnimationWalkEvent e)
 {
     if (actingBaddies.Count <= 0)
     {
         return;
     }
     if (e.Status == AnimationStatus.Finish && e.Actor == actingBaddies[0].gameObject)
     {
         ExecuteActionStrategy(
             actingBaddies[0].GetComponent <EnemyAI>(),
             GameManager.Instance.CurrentMap);
     }
 }