public BlendTree2d(PlayableGraph graph, List <BlendSpaceNode> nodes) { m_Nodes = nodes; var count = m_Nodes.Count; m_Positions = new Vector2[count]; m_Clips = new AnimationClipPlayable[count]; m_Weights = new float[count]; m_Mixer = AnimationMixerPlayable.Create(graph, count); m_Mixer.SetPropagateSetTime(true); for (var i = 0; i < count; i++) { var node = m_Nodes[i]; var clip = AnimationClipPlayable.Create(graph, node.clip); node.clipLength = node.clip.length; clip.Play(); m_Mixer.ConnectInput(i, clip, 0); m_Clips[i] = clip; m_Nodes[i] = node; } masterSpeed = 1f; SetBlendPosition(Vector2.zero); }