public void Connect(int index, Playable timeline) { if (!Animation.IsNull() && Animation.IsValid()) { Animation.ConnectInput(index, timeline, 0); } if (!Audio.IsNull() && Audio.IsValid()) { Audio.ConnectInput(index, timeline, 1); } }
public bool IsValid() { if (!graph.IsValid() || mixer.IsNull() || animationOutput.IsOutputNull()) { return(false); } return(true); }