public static float GetPositionError(AnimationGameObjectType type, string assetPath) { if (type == AnimationGameObjectType.NPC) { return IsImportandAnimation(assetPath) ? ImportantPositionError : NpcPositionError; } else if (type == AnimationGameObjectType.Player) { return IsImportandAnimation(assetPath) ? ImportantPositionError : PlayerPositionError; } else if (type == AnimationGameObjectType.Mount) { return IsImportandAnimation(assetPath) ? ImportantPositionError : MountPositionError; } return DefaultPostionError; }
public static float GetScaleError(AnimationGameObjectType animationGameObjectType, string assetPath) { return DefaultScaleError; }