public void StopLeakInputs(int inputX, int inputY) { if (!character.canHit) { return; } for (int i = 0; i < RequiredInputs.Count; i += 2) { if (RequiredInputs[i] == inputX && RequiredInputs[i + 1] == inputY) { hitSound.Play(); anim.SetAnimationToPlay("IsHitting", true); StartCoroutine("StopHitting"); } } }
public void MoveTo(Vector3 endPos) { movementSound.Play(); anim.SetAnimationToPlay("IsRunning", true); nav.SetDestination(endPos); }