/// <summary> /// 数据初始化 /// </summary> void DataInit() { m_Idle = new AnimatData(); m_Idle.AnimatTime = Global.g_PlayerIdleAnimatTime; m_Idle.Animation = m_AnimationComponent.GetClip( "Idle" ); m_Run = new AnimatData(); m_Run.AnimatTime = Global.g_PlayerRunAnimatTime; m_Run.Animation = m_AnimationComponent.GetClip( "Walk" ); m_Attack = new AnimatData(); m_Attack.AnimatTime = Global.g_PlayerRunAnimatTime; m_Attack.Animation = m_AnimationComponent.GetClip( "Attack1" ); m_Death = new AnimatData(); m_Death.AnimatTime = Global.g_PlayerRunAnimatTime; m_Death.Animation = m_AnimationComponent.GetClip( "Death" ); m_TakeDamager = new AnimatData(); m_TakeDamager.AnimatTime = Global.g_PlayerRunAnimatTime*0.75f; m_TakeDamager.Animation = m_AnimationComponent.GetClip( "TakeDamage1" ); }
/// <summary> /// 数据初始化 /// </summary> void DataInit() { m_Idle = new AnimatData(); m_Idle.AnimatTime = Global.g_PlayerIdleAnimatTime; m_Idle.Animation = m_AnimationComponent.GetClip( "Idle" ); m_Walk = new AnimatData(); m_Walk.AnimatTime = Global.g_PlayerRunAnimatTime; m_Walk.Animation = m_AnimationComponent.GetClip( "Run" ); m_Attack = new AnimatData(); m_Attack.AnimatTime = Global.g_PlayerAtkAnimatTime; m_Attack.Animation = m_AnimationComponent.GetClip( "Attack1" ); m_ReleaseMagicOne = new AnimatData(); m_ReleaseMagicOne.AnimatTime = Global.g_PlayerMagicOneAnimatTime; m_ReleaseMagicOne.Animation = m_AnimationComponent.GetClip( "Skill-MagicBall" ); }