/// <summary>
        /// 数据初始化
        /// </summary>
        void DataInit()
        {
            m_Idle = new AnimatData();
            m_Idle.AnimatTime = Global.g_PlayerIdleAnimatTime;
            m_Idle.Animation = m_AnimationComponent.GetClip( "Idle" );

            m_Run = new AnimatData();
            m_Run.AnimatTime = Global.g_PlayerRunAnimatTime;
            m_Run.Animation = m_AnimationComponent.GetClip( "Walk" );

            m_Attack = new AnimatData();
            m_Attack.AnimatTime = Global.g_PlayerRunAnimatTime;
            m_Attack.Animation = m_AnimationComponent.GetClip( "Attack1" );

            m_Death = new AnimatData();
            m_Death.AnimatTime = Global.g_PlayerRunAnimatTime;
            m_Death.Animation = m_AnimationComponent.GetClip( "Death" );

            m_TakeDamager = new AnimatData();
            m_TakeDamager.AnimatTime = Global.g_PlayerRunAnimatTime*0.75f;
            m_TakeDamager.Animation = m_AnimationComponent.GetClip( "TakeDamage1" );
        }
        /// <summary>
        /// 数据初始化
        /// </summary>
        void DataInit()
        {
            m_Idle = new AnimatData();
            m_Idle.AnimatTime = Global.g_PlayerIdleAnimatTime;
            m_Idle.Animation = m_AnimationComponent.GetClip( "Idle" );

            m_Walk = new AnimatData();
            m_Walk.AnimatTime = Global.g_PlayerRunAnimatTime;
            m_Walk.Animation = m_AnimationComponent.GetClip( "Run" );

            m_Attack = new AnimatData();
            m_Attack.AnimatTime = Global.g_PlayerAtkAnimatTime;
            m_Attack.Animation = m_AnimationComponent.GetClip( "Attack1" );

            m_ReleaseMagicOne = new AnimatData();
            m_ReleaseMagicOne.AnimatTime = Global.g_PlayerMagicOneAnimatTime;
            m_ReleaseMagicOne.Animation = m_AnimationComponent.GetClip( "Skill-MagicBall" );
        }