public void ADequeue_returns_dog() { // Arrange AnimalShelter shelter = new AnimalShelter(); shelter.AEnqueue(Animal.Type.Dog); shelter.AEnqueue(Animal.Type.Cat); // Act Animal.Type?result = shelter.ADequeue(Animal.Type.Dog); // Assert Assert.Equal(Animal.Type.Dog, result); }
public void ADequeue_returns_next_in_line_for_no_argument() { // Arrange AnimalShelter shelter = new AnimalShelter(); shelter.AEnqueue(Animal.Type.Dog); shelter.AEnqueue(Animal.Type.Cat); shelter.AEnqueue(Animal.Type.Cat); Assert.Equal(3, shelter.Length); // Act Animal.Type?result = shelter.ADequeue(); // Assert Assert.Equal(Animal.Type.Dog, result); Assert.Equal(2, shelter.Length); }
public void ADequeue_can_work_as_two_different_overloads() { // Arrange AnimalShelter shelter = new AnimalShelter(); shelter.AEnqueue(Animal.Type.Dog); shelter.AEnqueue(Animal.Type.Dog); shelter.AEnqueue(Animal.Type.Cat); shelter.AEnqueue(Animal.Type.Cat); Assert.Equal(4, shelter.Length); // Act Animal.Type?result1 = shelter.ADequeue(); Animal.Type?result2 = shelter.ADequeue(Animal.Type.Cat); Animal.Type?result3 = shelter.ADequeue(); // Assert Assert.Equal(1, shelter.Length); Assert.Equal(Animal.Type.Dog, result1); Assert.Equal(Animal.Type.Cat, result2); Assert.Equal(Animal.Type.Dog, result3); }
public void Shelter_can_add_animals() { // Arrange AnimalShelter shelter = new AnimalShelter(); // Act shelter.AEnqueue(Animal.Type.Dog); bool result = shelter.EmptyShelter(); // Assert Assert.Equal(1, shelter.Length); Assert.False(result); }