示例#1
0
 private void Start()
 {
     m_rigidbody     = GetComponent <Rigidbody2D>();
     m_anchorSystem  = AnchorSystem.GetInstance();
     playerAnim      = GetComponent <Animator>();
     playerTransform = GetComponent <Transform>();
     gameManager     = FindObjectOfType <GameManager>();
     pauseMenu       = FindObjectOfType <PauseMenu>();
     isDead          = false;
 }
示例#2
0
    private void Start()
    {
        m_anchor       = GetComponent <DistanceJoint2D>();
        m_lineRenderer = GetComponent <LineRenderer>();

        m_anchorSystem = AnchorSystem.GetInstance();
        m_anchorSystem.RegisterAnchor(this);

        if (m_lineRenderer != null)
        {
            m_lineRenderer.positionCount = 2;
        }
    }
示例#3
0
    private void Start()
    {
        m_anchor       = GetComponent <DistanceJoint2D>();
        m_lineRenderer = GetComponent <LineRenderer>();

        m_anchorSystem = AnchorSystem.GetInstance();
        m_anchorSystem.RegisterAnchor(this);

        if (m_lineRenderer != null)
        {
            m_lineRenderer.positionCount = 2;
        }

        anchorIndicator = this.transform.GetChild(0);
        anchorIndicator.gameObject.SetActive(false);
    }
示例#4
0
 private void Start()
 {
     m_rigidbody    = GetComponent <Rigidbody2D>();
     m_anchorSystem = AnchorSystem.GetInstance();
 }