// Use this for initialization void Awake() { EventManager.AddListener <AnalyticsGameEvent>(AnalyticsHandler); _Analytics = GetComponent <AnalyticsTracker>(); _AnalyticsTracker = GetComponent <AnalyticsEventTracker>(); _PlayGamesManager = GetComponent <PlayGamesManager>(); }
void Start() { shots = 0; analyticEventTrackerComponent = gameObject.GetComponent <AnalyticsEventTracker>(); currentAmmo = maxAmmo; }
void Start() { currentSystem = home; civSize = 0; claimedSystems.Add(civSize, home); index = 1; faketime = 0; i = 1; traverse = false; endGame = false; foreach (Transform node in NodeGeneration.nodeList) { float dist = Vector3.Distance(home.position, node.position); distList.Add(dist, node); distListKeys.Add(dist, dist); } line = GetComponent <LineRenderer>(); eventTracker = GetComponent <AnalyticsEventTracker>(); eventTracker.name = "TotalDistance"; distText.GetComponent <Text>(); distText.text = "Network Distance: 0ly"; }