Exemplo n.º 1
0
 // Use this for initialization
 void Awake()
 {
     EventManager.AddListener <AnalyticsGameEvent>(AnalyticsHandler);
     _Analytics        = GetComponent <AnalyticsTracker>();
     _AnalyticsTracker = GetComponent <AnalyticsEventTracker>();
     _PlayGamesManager = GetComponent <PlayGamesManager>();
 }
Exemplo n.º 2
0
    void Start()
    {
        shots = 0;

        analyticEventTrackerComponent = gameObject.GetComponent <AnalyticsEventTracker>();

        currentAmmo = maxAmmo;
    }
 void Start()
 {
     currentSystem = home;
     civSize       = 0;
     claimedSystems.Add(civSize, home);
     index    = 1;
     faketime = 0;
     i        = 1;
     traverse = false;
     endGame  = false;
     foreach (Transform node in NodeGeneration.nodeList)
     {
         float dist = Vector3.Distance(home.position, node.position);
         distList.Add(dist, node);
         distListKeys.Add(dist, dist);
     }
     line              = GetComponent <LineRenderer>();
     eventTracker      = GetComponent <AnalyticsEventTracker>();
     eventTracker.name = "TotalDistance";
     distText.GetComponent <Text>();
     distText.text = "Network Distance: 0ly";
 }