public void SetTarget(Alive target) { if (selectedCharacter != null) { selectedCharacter.Command_Attack( target ); target.SendMessage("OnTargeted", SendMessageOptions.DontRequireReceiver); currentlyTargetedChar = true; } }
public void SetTarget(Alive target) { if (selectedCharacter != null) { selectedCharacter.Command_Attack(target); target.SendMessage("OnTargeted", SendMessageOptions.DontRequireReceiver); currentlyTargetedChar = true; } }