示例#1
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (GM.songcompleted == true)
     {
         AS.Interact(3);
     }
     else if (GM.neptuneflag == true)
     {
         AS.Interact(4);
     }
     else if (GM.songcompleted == false)
     {
         AS.Interact(0);
     }
 }
示例#2
0
    // Update is called once per frame
    void Update()
    {


            if (Input.GetKeyDown(KeyCode.Return))
            {
                if (GameObject.Find("InputField").GetComponent<InputField>().text.Contains("Neptunes") && GM.songcompleted == false && AC.alien1riddlecontact == true && GM.neptuneflag == true)
                {
                    GM.songcompleted = true;
                    AS.Interact(2);
                    AC.completedb = true;
                    GM.PartCollide();

                }
                else if (GM.songcompleted == false && AC.alien1riddlecontact == true && GM.neptuneflag == true)
                {
                    songreccomend = GameObject.Find("InputField").GetComponent<InputField>().text.ToString();
                    print(songreccomend);
                    AS.Interact(1);
                }
            }
        
    }