void Awake() { if (!hasLoaded) { AliceDialogue.Advance(); } hasLoaded = true; }
public void GoBack() { Filesystem.canEdit [Filesystem.GetIndexFromFilename("GarbageCollector.cs")] = false; Carpenter.isFixed = true; AliceDialogue.Advance(); Tunnel.shouldBeOnFire = true; RandomFiles.ShowFiles(); SceneManager.LoadScene("Terminal"); }
void Awake() { sr = GetComponent <SpriteRenderer> (); if (ignite) { if (!hasIgnited) { AliceDialogue.Advance(); hasIgnited = true; } sr.enabled = true; } }
IEnumerator WhiteRabbit3() { canType = false; yield return(new WaitForSeconds(delay)); WhiteRabbitSpeak("Time is of the", true); WhiteRabbitSpeak("essence. I can't talk", false); WhiteRabbitSpeak("much. Bye bye!", false); yield return(new WaitForSeconds(delay)); WhiteRabbitSpeak("I can't think of how to", false); WhiteRabbitSpeak("thank you enough! You can try", false); WhiteRabbitSpeak("to trace me down, but you", false); yield return(new WaitForSeconds(delay)); WhiteRabbitSpeak("couldn't find me even if", false); WhiteRabbitSpeak("you tried!", false); canType = true; lookingForSecretResponse = true; CloseChat.Enable(); AliceDialogue.Advance(); }
private static void AliceAdvanceAndPass() { BossDoorway.canPass = true; AliceDialogue.Advance(); }
private static void DisappearAndAdvanceAlice() { Disappear(); AliceDialogue.Advance(); }