示例#1
0
 void Awake()
 {
     if (!hasLoaded)
     {
         AliceDialogue.Advance();
     }
     hasLoaded = true;
 }
示例#2
0
 public void GoBack()
 {
     Filesystem.canEdit [Filesystem.GetIndexFromFilename("GarbageCollector.cs")] = false;
     Carpenter.isFixed = true;
     AliceDialogue.Advance();
     Tunnel.shouldBeOnFire = true;
     RandomFiles.ShowFiles();
     SceneManager.LoadScene("Terminal");
 }
示例#3
0
 void Awake()
 {
     sr = GetComponent <SpriteRenderer> ();
     if (ignite)
     {
         if (!hasIgnited)
         {
             AliceDialogue.Advance();
             hasIgnited = true;
         }
         sr.enabled = true;
     }
 }
示例#4
0
    IEnumerator WhiteRabbit3()
    {
        canType = false;
        yield return(new WaitForSeconds(delay));

        WhiteRabbitSpeak("Time is of the", true);
        WhiteRabbitSpeak("essence. I can't talk", false);
        WhiteRabbitSpeak("much. Bye bye!", false);
        yield return(new WaitForSeconds(delay));

        WhiteRabbitSpeak("I can't think of how to", false);
        WhiteRabbitSpeak("thank you enough! You can try", false);
        WhiteRabbitSpeak("to trace me down, but you", false);
        yield return(new WaitForSeconds(delay));

        WhiteRabbitSpeak("couldn't find me even if", false);
        WhiteRabbitSpeak("you tried!", false);
        canType = true;
        lookingForSecretResponse = true;
        CloseChat.Enable();
        AliceDialogue.Advance();
    }
示例#5
0
 private static void AliceAdvanceAndPass()
 {
     BossDoorway.canPass = true;
     AliceDialogue.Advance();
 }
示例#6
0
 private static void DisappearAndAdvanceAlice()
 {
     Disappear();
     AliceDialogue.Advance();
 }