public void Add(uint in_EnvID, float in_fValue) { if (isFull) { return; } AkSoundEnginePINVOKE.CSharp_AkAuxSendValueProxy_Set(GetObjectPtr(m_Count), AkSoundEngine.AK_INVALID_GAME_OBJECT, in_EnvID, in_fValue); m_Count++; }
public void Set(UnityEngine.GameObject listener, uint id, float value) { var listener_id = AkSoundEngine.GetAkGameObjectID(listener); AkSoundEngine.PreGameObjectAPICall(listener, listener_id); { AkSoundEnginePINVOKE.CSharp_AkAuxSendValueProxy_Set(swigCPtr, listener_id, id, value); } }
public void Add(UnityEngine.GameObject in_listenerGameObj, uint in_EnvID, float in_fValue) { if (isFull) { return; } AkSoundEnginePINVOKE.CSharp_AkAuxSendValueProxy_Set(GetObjectPtr(m_Count), AkSoundEngine.GetAkGameObjectID(in_listenerGameObj), in_EnvID, in_fValue); m_Count++; }