Beispiel #1
0
    public void Add(uint in_EnvID, float in_fValue)
    {
        if (isFull)
        {
            return;
        }

        AkSoundEnginePINVOKE.CSharp_AkAuxSendValueProxy_Set(GetObjectPtr(m_Count), AkSoundEngine.AK_INVALID_GAME_OBJECT, in_EnvID, in_fValue);
        m_Count++;
    }
    public void Set(UnityEngine.GameObject listener, uint id, float value)
    {
        var listener_id = AkSoundEngine.GetAkGameObjectID(listener);

        AkSoundEngine.PreGameObjectAPICall(listener, listener_id);

        {
            AkSoundEnginePINVOKE.CSharp_AkAuxSendValueProxy_Set(swigCPtr, listener_id, id, value);
        }
    }
Beispiel #3
0
    public void Add(UnityEngine.GameObject in_listenerGameObj, uint in_EnvID, float in_fValue)
    {
        if (isFull)
        {
            return;
        }

        AkSoundEnginePINVOKE.CSharp_AkAuxSendValueProxy_Set(GetObjectPtr(m_Count), AkSoundEngine.GetAkGameObjectID(in_listenerGameObj), in_EnvID, in_fValue);
        m_Count++;
    }