示例#1
0
    public void ExecuteEvent(string eventId, object data)
    {
        if (!m_UseDataEventCallers.ContainsKey(eventId) &&
            !m_NotDataEventCallers.ContainsKey(eventId))
        {
#if UNITY_EDITOR || DEBUG
            AiukDebugUtility.LogWarning(string.Format("没有发现目标事件{0}", eventId));
#endif
            return;
        }

        if (m_UseDataEventCallers.ContainsKey(eventId))
        {
            var caller = m_UseDataEventCallers[eventId];
            caller.CallEventHanlder(data);
            TryCleanZero();
        }

        if (m_NotDataEventCallers.ContainsKey(eventId))
        {
            var caller = m_NotDataEventCallers[eventId];
            caller.CallEventHanlder();
            TryCleanZero();
        }
    }
        public void ExecuteEvent()
        {
            if (m_TaskQueue.Count == 0)
            {
                return;
            }

            var taskCount = m_TaskQueue.Count;

            for (int i = 0; i < taskCount; i++)
            {
                var task = m_TaskQueue.Dequeue();
                if (!m_EventHandleUnits.ContainsKey(task.EventCode.EventModuleType))
                {
#if UNITY_EDITOR || DEBUG
                    AiukDebugUtility.LogWarning(string.Format("尝试触发一个没有响应处理器的事件," +
                                                              "事件Id为{0}", task.EventCode.EventName));
#endif
                    continue;
                }
                else
                {
                    var unit = m_EventHandleUnits[task.EventCode.EventModuleType];
                    unit.ExecuteEvent(task.EventCode.EventName, task.EventData);
                }

                if (task.OnCompelted != null)
                {
                    task.OnCompelted();
                }

                AiukEventFactory.EventTaskPool.Restore(task);
            }
        }
示例#3
0
            /// <summary>
            /// 移除一个Unity类型的事件处理器。
            /// </summary>
            /// <param name="type">Type.</param>
            /// <param name="action">Action.</param>
            public void RemoveUnityEvent(AiukUnityEventType type, Action action)
            {
                if (!m_EventCallers.ContainsKey(type))
                {
#if UNITY_EDITOR || DEBUG
                    AiukDebugUtility.LogWarning(
                        string.Format("尝试移除一个不存在的Unity事件类型,事件类型为{0}", type));
#endif
                    return;
                }

                var caller = m_EventCallers[type];
                caller.RemoveHandler(action);
            }
        public void RemoveSpecifiedHandler(AiukEventCode eventCode, int handlerId)
        {
            if (!m_EventHandleUnits.ContainsKey(eventCode.EventModuleType))
            {
#if UNITY_EDITOR || DEBUG
                AiukDebugUtility.LogWarning(
                    string.Format("尝试移除一个当前不存在的事件处理器,事件Id为{0}。",
                                  eventCode.EventName));
#endif
                return;
            }

            var unit = m_EventHandleUnits[eventCode.EventModuleType];
            unit.RemoveSpecifiedHandler(eventCode.EventName, handlerId);
        }
        public void RemoveHandler(int handlerId)
        {
            var handler = m_Handlers.Find(h => h.Id == handlerId);

            if (handler == null)
            {
#if UNITY_EDITOR || DEBUG
                AiukDebugUtility.LogWarning(
                    string.Format("尝试移除不存在的事件处理器,事件Id为{0}!", handlerId));
#endif
                return;
            }

            m_Handlers.Remove(handler);
        }
示例#6
0
        /// <summary>
        /// 显式手动创建实例。
        /// </summary>
        /// <returns></returns>
        public T ExplicitCreate(string typeName)
        {
            var index = m_Types.FindIndex(t => t.Name == typeName);

            if (index == -1)
            {
                AiukDebugUtility.LogWarning(string.Format("没有找到所要创建的目标类型{0}!", typeName));
                return(null);
            }

            m_ExplicitCreatedIndexs.Add(index);
            var type     = m_Types[index];
            var instance = Activator.CreateInstance(type) as T;

            m_Instances.Add(instance);

            return(instance);
        }
示例#7
0
    private void RemoveSpecifiedHandlerAtUseData(string eventName, int handlerId)
    {
        if (!m_UseDataEventCallers.ContainsKey(eventName))
        {
#if UNITY_EDITOR || DEBUG
            AiukDebugUtility.LogWarning(
                string.Format("尝试移除不存在的有数据事件处理器,事件名为{0}", eventName));
#endif

            return;
        }
        else
        {
            var caller = m_UseDataEventCallers[eventName];
            caller.RemoveHandler(handlerId);
            if (caller.EventHanlderCount == 0)
            {
                m_UseDataEventCallers.Remove(eventName);
            }
        }
    }