public override void Read(AssetReader reader) { base.Read(reader); if (IsReadMode(reader.Version)) { Mode = (ParticleSystemAnimationMode)reader.ReadInt32(); } FrameOverTime.Read(reader); if (IsReadStartFrame(reader.Version)) { StartFrame.Read(reader); } TilesX = reader.ReadInt32(); TilesY = reader.ReadInt32(); AnimationType = (ParticleSystemAnimationType)reader.ReadInt32(); RowIndex = reader.ReadInt32(); Cycles = reader.ReadSingle(); if (IsReadUvChannelMask(reader.Version)) { UvChannelMask = reader.ReadInt32(); } if (IsReadFlipU(reader.Version)) { FlipU = reader.ReadSingle(); FlipV = reader.ReadSingle(); } RandomRow = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); if (IsReadSprites(reader.Version)) { m_sprites = reader.ReadArray <SpriteData>(); } }
public override YAMLNode ExportYAML(IExportContainer container) { YAMLMappingNode node = (YAMLMappingNode)base.ExportYAML(container); node.Add("mode", (int)Mode); if (IsReadTimeMode(container.ExportVersion)) { node.Add("timeMode", (int)TimeMode); node.Add("fps", FPS); } node.Add("frameOverTime", FrameOverTime.ExportYAML(container)); node.Add("startFrame", GetExportStartFrame(container.Version).ExportYAML(container)); if (IsReadSpeedRange(container.ExportVersion)) { node.Add("speedRange", SpeedRange.ExportYAML(container)); } node.Add("tilesX", TilesX); node.Add("tilesY", TilesY); node.Add("animationType", (int)AnimationType); node.Add("rowIndex", RowIndex); node.Add("cycles", Cycles); node.Add("uvChannelMask", GetExportUvChannelMask(container.Version)); node.Add("flipU", FlipU); node.Add("flipV", FlipV); node.Add("randomRow", RandomRow); node.Add("sprites", GetExportSprites(container.Version).ExportYAML(container)); return(node); }
public override void Read(AssetStream stream) { base.Read(stream); if (IsReadMode(stream.Version)) { Mode = stream.ReadInt32(); } FrameOverTime.Read(stream); if (IsReadStartFrame(stream.Version)) { StartFrame.Read(stream); } TilesX = stream.ReadInt32(); TilesY = stream.ReadInt32(); AnimationType = stream.ReadInt32(); RowIndex = stream.ReadInt32(); Cycles = stream.ReadSingle(); if (IsReadUvChannelMask(stream.Version)) { UvChannelMask = stream.ReadInt32(); } if (IsReadFlipU(stream.Version)) { FlipU = stream.ReadSingle(); FlipV = stream.ReadSingle(); } RandomRow = stream.ReadBoolean(); stream.AlignStream(AlignType.Align4); if (IsReadSprites(stream.Version)) { m_sprites = stream.ReadArray <SpriteData>(); } }
public override YAMLNode ExportYAML(IAssetsExporter exporter) { YAMLMappingNode node = (YAMLMappingNode)base.ExportYAML(exporter); node.Add("mode", Mode); node.Add("frameOverTime", FrameOverTime.ExportYAML(exporter)); node.Add("startFrame", StartFrame.ExportYAML(exporter)); node.Add("tilesX", TilesX); node.Add("tilesY", TilesY); node.Add("animationType", AnimationType); node.Add("rowIndex", RowIndex); node.Add("cycles", Cycles); node.Add("uvChannelMask", UvChannelMask); node.Add("flipU", FlipU); node.Add("flipV", FlipV); node.Add("randomRow", RandomRow); node.Add("sprites", IsReadSprites(exporter.Version) ? Sprites.ExportYAML(exporter) : YAMLSequenceNode.Empty); return(node); }
public override YAMLNode ExportYAML(IExportContainer container) { YAMLMappingNode node = (YAMLMappingNode)base.ExportYAML(container); node.AddSerializedVersion(GetSerializedVersion(container.ExportVersion)); node.Add(ModeName, (int)Mode); if (IsReadTimeMode(container.ExportVersion)) { node.Add(TimeModeName, (int)TimeMode); node.Add(FpsName, FPS); } node.Add(FrameOverTimeName, FrameOverTime.ExportYAML(container)); node.Add(StartFrameName, GetExportStartFrame(container.Version).ExportYAML(container)); if (IsReadSpeedRange(container.ExportVersion)) { node.Add(SpeedRangeName, SpeedRange.ExportYAML(container)); } node.Add(TilesXName, TilesX); node.Add(TilesYName, TilesY); node.Add(AnimationTypeName, (int)AnimationType); node.Add(RowIndexName, RowIndex); node.Add(CyclesName, Cycles); node.Add(UvChannelMaskName, GetExportUvChannelMask(container.Version)); node.Add(FlipUName, FlipU); node.Add(FlipVName, FlipV); if (IsReadRowMode(container.ExportVersion)) { node.Add(RowModeName, (int)RowMode); } else { node.Add(RandomRowName, RandomRow); } node.Add(SpritesName, GetExportSprites(container.Version).ExportYAML(container)); return(node); }
public override void Read(AssetReader reader) { base.Read(reader); if (IsReadMode(reader.Version)) { Mode = (ParticleSystemAnimationMode)reader.ReadInt32(); } if (IsReadTimeMode(reader.Version)) { TimeMode = (ParticleSystemAnimationTimeMode)reader.ReadInt32(); FPS = reader.ReadSingle(); } FrameOverTime.Read(reader); if (IsReadStartFrame(reader.Version)) { StartFrame.Read(reader); } if (IsReadSpeedRange(reader.Version)) { SpeedRange.Read(reader); } TilesX = reader.ReadInt32(); TilesY = reader.ReadInt32(); AnimationType = (ParticleSystemAnimationType)reader.ReadInt32(); RowIndex = reader.ReadInt32(); Cycles = reader.ReadSingle(); if (IsReadUvChannelMask(reader.Version)) { UvChannelMask = reader.ReadInt32(); } if (IsReadFlipU(reader.Version)) { if (IsReadFlipUFirst(reader.Version)) { FlipU = reader.ReadSingle(); FlipV = reader.ReadSingle(); } } if (IsReadRowMode(reader.Version)) { RowMode = (ParticleSystemAnimationRowMode)reader.ReadInt32(); } else { bool RandomRow = reader.ReadBoolean(); RowMode = RandomRow ? ParticleSystemAnimationRowMode.Random : ParticleSystemAnimationRowMode.Custom; reader.AlignStream(AlignType.Align4); } if (IsReadSprites(reader.Version)) { m_sprites = reader.ReadAssetArray <SpriteData>(); } if (IsReadFlipU(reader.Version)) { if (!IsReadFlipUFirst(reader.Version)) { FlipU = reader.ReadSingle(); FlipV = reader.ReadSingle(); } } }