示例#1
0
    /// <summary>
    /// 通知Hud
    /// </summary>
    private void MessageToHudCrosShairSize()
    {
        Camera cam = CameraManager.GetInstance()?.GetMainCamereComponent()?.GetCamera();

        if (cam != null)
        {
            MsgPlayerWeaponCrosshair_ShotGun crosshair = new MsgPlayerWeaponCrosshair_ShotGun();
            float horFOV = cam.fieldOfView * cam.aspect;
            float verFOV = cam.fieldOfView;

            crosshair.SubAimAreaRelativeHeight.Clear();
            crosshair.SubAimAreaScreenPosition.Clear();

            for (int i = 0; i < m_AimAreaList.Count; i++)
            {
                AimArea aimArea = m_AimAreaList[i];
                if (aimArea.IsSon)
                {
                    //子区域
                    crosshair.SubAimAreaRelativeHeight.Add(new Vector2(aimArea.GetCoverAngle() / horFOV, aimArea.GetCoverAngle() / verFOV));
                    crosshair.SubAimAreaScreenPosition.Add(cam.WorldToScreenPoint(cam.transform.position + aimArea.GetCentralRay()));
                }
            }

            crosshair.RemainingRestoreDuration = Mathf.Clamp(m_TimeOfStartFire + m_RestoreDuration - Time.time, 0, float.MaxValue);
            GameFacade.Instance.SendNotification(NotificationName.PlayerWeaponCrosshairScale_ShotGun, crosshair);
        }
    }