/// <summary> /// 设置各个区域 /// </summary> private void SetAreas() { Vector3 direction = CameraManager.GetInstance().GetMainCamereComponent().GetForward(); float rollAngleOffset = Random.Range(0, 360); for (int i = 0; i < m_AimAreaList.Count; i++) { AimArea aimArea = m_AimAreaList[i]; aimArea.CalculateTheCentralRay(direction, i, rollAngleOffset); } }