public override IEnumerator SpawnGroup() { foreach (Transform ite in transform) { if (ite.tag != "AIPoint") { continue; } while (!AiUtil.CheckCorrectPosition(ite.position, AiUtil.groundedLayer)) { yield return(new WaitForSeconds(0.5f)); } int res = System.Convert.ToInt32(ite.name); Instantiate(res, ite.position, ite.rotation); yield return(new WaitForSeconds(0.1f)); } yield return(new WaitForSeconds(0.5f)); yield break; }