示例#1
0
文件: AIDirector.cs 项目: kca8/Jigsaw
    private void spawnAgent()
    {
        Vector3 spawnPos = GameObject.FindGameObjectWithTag("Spawn").transform.position;
        Quaternion rotate = GameObject.FindGameObjectWithTag("Spawn").transform.rotation;

        GameObject npc = Instantiate(SpawnList[0], spawnPos, rotate) as GameObject;
        AgentData tempData = new AgentData();
        Debug.Log ("ID from npc : " + npc.GetInstanceID());
        tempData.setID(npc.GetInstanceID());
        Debug.Log ("ID from data : " + tempData.getID());
        tempData.setOtherAgents(findOtherAgents());
        Debug.Log ("OtherAgents : " + tempData.getOtherAgents());
        Debug.Log ("Name from npc : " + npc.name);
        tempData.setInitial(npc.name);
        Debug.Log ("Name from data : " + tempData.getInitial());

        npc.GetComponent<Sentry>().setAgentData(tempData);
        Debug.Log (npc.GetComponent<Sentry>().getAgentData().getInitial());

        History.Add(tempData);
        //if (History[agentAttempts] == null) Debug.Log (agentAttempts + " was null");
        //Debug.Log ("History ID : " + History[agentAttempts].getInitial());
        //Debug.Log ("History: " + History.Count());
        agentAttempts++;
        SpawnList.RemoveAt(0);
        Debug.Log ("After SpawnList Remove");
        setWaypointsForNPCs();
    }