public abstract void Resume(bool interpolate, AfterResumeCallback callback);
public override void Resume(bool interpolate, AfterResumeCallback callback) { //TODO }
public override void Resume(bool interpolate, AfterResumeCallback callback) { //TODO this._suspended = false; }
public override void Resume(bool interpolate, AfterResumeCallback callback) { _scene.QueueCommand(new Commands.GenericSyncCmd( (PhysxScene scene) => { _suspended = false; if (callback != null) callback(); } )); }
public override void Resume(bool interpolate, AfterResumeCallback callback) { _scene.QueueCommand(new Commands.SuspendResumePhysicsCmd { Target = this, Type = Commands.SuspendResumePhysicsCmd.SRType.Resume, Interpolate = interpolate, Callback = callback }); }