public abstract void Resume(bool interpolate, AfterResumeCallback callback);
Example #2
0
 public override void Resume(bool interpolate, AfterResumeCallback callback)
 {
     //TODO
 }
Example #3
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 public override void Resume(bool interpolate, AfterResumeCallback callback)
 {
     //TODO
     this._suspended = false;
 }
Example #4
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 public abstract void Resume(bool interpolate, AfterResumeCallback callback);
Example #5
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 public override void Resume(bool interpolate, AfterResumeCallback callback)
 {
     //TODO
     this._suspended = false;
 }
Example #6
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 public override void Resume(bool interpolate, AfterResumeCallback callback)
 {
     _scene.QueueCommand(new Commands.GenericSyncCmd(
         (PhysxScene scene) =>
         {
             _suspended = false;
             if (callback != null) callback();
         }
     ));
 }
Example #7
0
 public override void Resume(bool interpolate, AfterResumeCallback callback)
 {
     _scene.QueueCommand(new Commands.SuspendResumePhysicsCmd { Target = this, Type = Commands.SuspendResumePhysicsCmd.SRType.Resume, Interpolate = interpolate, Callback = callback });
 }
 public override void Resume(bool interpolate, AfterResumeCallback callback)
 {
     //TODO
 }