// Use this for initialization
 void Start()
 {
     deplacement    = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincesseDeplacement>();
     juliette       = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincesseObjetProgression> ();
     dicoInventaire = new Dictionary <EnumObjetProgression, GameObject> ();
     // dicoNbObjet = new Dictionary<EnumObjetProgression, int> ();
     affiche  = false;
     instance = this;
 }
示例#2
0
    public override void onRespawn()
    {
        Debug.Log(gameObject.ToString() + " : OnRespawn");
        princesseVie.fullSoigner();
        this.princesseArme.SetArmeActive(this.armeActive);
        this.princesseObjetProgression.listObjet = new Dictionary <EnumObjetProgression, int>(this.listObjet);
        AffichageInventaire.getInstance().recreateDicoInventaireFromPrincesse();
        cam.centrerCamera();
        princesseDeplacement.canMove = true;
        princesseDeplacement.gererAnim("IsIdle");

        if (!this.unlockPouvoirGlace)
        {
            princessePouvoirGlace.isUnlocked = this.unlockPouvoirGlace;
            GameObject.FindGameObjectWithTag("AffichagePouvoir").GetComponentInChildren <AffichagePouvoir> (true).setHidden(EnumPouvoir.pouvoirGlace);
        }
    }
 // Use this for initialization
 void Start()
 {
     juliette = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincesseObjetProgression>();
     affichageObjetRamasser = GameObject.FindGameObjectWithTag("HUDAffichageObjetRamasser").GetComponent <AffichageObjetRamasser> ();
     affichageobjetActuel   = GameObject.FindGameObjectWithTag("HUDAffichageInventaire").GetComponent <AffichageInventaire> ();
 }
示例#4
0
 // Use this for initialization
 void Awake()
 {
     listObjet            = new Dictionary <EnumObjetProgression, int>();
     affichageobjetActuel = GameObject.FindGameObjectWithTag("HUDAffichageInventaire").GetComponent <AffichageInventaire> ();
 }