// Use this for initialization void Start() { deplacement = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincesseDeplacement>(); juliette = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincesseObjetProgression> (); dicoInventaire = new Dictionary <EnumObjetProgression, GameObject> (); // dicoNbObjet = new Dictionary<EnumObjetProgression, int> (); affiche = false; instance = this; }
public override void onRespawn() { Debug.Log(gameObject.ToString() + " : OnRespawn"); princesseVie.fullSoigner(); this.princesseArme.SetArmeActive(this.armeActive); this.princesseObjetProgression.listObjet = new Dictionary <EnumObjetProgression, int>(this.listObjet); AffichageInventaire.getInstance().recreateDicoInventaireFromPrincesse(); cam.centrerCamera(); princesseDeplacement.canMove = true; princesseDeplacement.gererAnim("IsIdle"); if (!this.unlockPouvoirGlace) { princessePouvoirGlace.isUnlocked = this.unlockPouvoirGlace; GameObject.FindGameObjectWithTag("AffichagePouvoir").GetComponentInChildren <AffichagePouvoir> (true).setHidden(EnumPouvoir.pouvoirGlace); } }
// Use this for initialization void Start() { juliette = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincesseObjetProgression>(); affichageObjetRamasser = GameObject.FindGameObjectWithTag("HUDAffichageObjetRamasser").GetComponent <AffichageObjetRamasser> (); affichageobjetActuel = GameObject.FindGameObjectWithTag("HUDAffichageInventaire").GetComponent <AffichageInventaire> (); }
// Use this for initialization void Awake() { listObjet = new Dictionary <EnumObjetProgression, int>(); affichageobjetActuel = GameObject.FindGameObjectWithTag("HUDAffichageInventaire").GetComponent <AffichageInventaire> (); }