public void SetApproachTarget(AeEntity target, AeCameraApproachTargetMode mode, bool removeTargetOnArrival = false) { _cameraApproachTarget = new AeCameraApproachTarget(target, mode); _removeTargetOnArrival = removeTargetOnArrival; }
public AeCameraApproachTarget(AeEntity target, AeCameraApproachTargetMode mode = AeCameraApproachTargetMode.Normal) { Target = target; ApproachMode = mode; }